Whistlers Reach - Gibran Pillai

Game
13:00

Whistler’s Reach is a first-person thriller where players explore eerie woods while being stalked by a mysterious presence. Using found clues, they must uncover the truth and escape before they’re caught. A tense experience blending stealth, story, and suspense.

Gibran Standing in Front of Tree

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Gibran Pillai is a Media Production major at the University of Colorado Boulder with an emphasis in Game Design. He has worked on multiple VR projects and computer games. He specializes in immersive design, gameplay systems, and storytelling. Gibran brings a strong foundation in creative direction, prototyping, and collaborative development. He is passionate about crafting meaningful interactive experiences and is actively pursuing a career in game design and development.

Whistlers Reach

Whistler’s Reach is a first-person psychological thriller where players are lost in the woods and quickly realize they’re not alone. As they navigate the dense forest, they uncover clues about missing campers and rangers while being silently stalked by a mysterious entity that only moves when unobserved. Players must balance exploration and survival, using environmental storytelling to piece together the truth. Built in Unity, the game emphasizes atmospheric tension, immersive audio design, and smart AI behavior to create a gripping, suspenseful experience. Drawing inspiration from classic horror and stealth mechanics, Whistler’s Reach encourages players to stay alert, think critically, and trust their instincts. The game was developed as part of a capstone project, with a focus on level design, interactive narrative, and player-driven discovery.