Whistlers Reach - Gibran Pillai
Whistler’s Reach is a first-person psychological thriller where players are lost in the woods and quickly realize they’re not alone. As they navigate the dense forest, they uncover clues about missing campers and rangers while being silently stalked by a mysterious entity that only moves when unobserved. Players must balance exploration and survival, using environmental storytelling to piece together the truth. Built in Unity, the game emphasizes atmospheric tension, immersive audio design, and smart AI behavior to create a gripping, suspenseful experience. Drawing inspiration from classic horror and stealth mechanics, Whistler’s Reach encourages players to stay alert, think critically, and trust their instincts. The game was developed as part of a capstone project, with a focus on level design, interactive narrative, and player-driven discovery.